SIHLE RIBISI
GAME DESIGNER
SHORT SUMMARY
I’m a systems-driven game designer and developer who learns best by building. I focus on creating gameplay that feels responsive, intentional, and immersive, whether I’m designing AI racers, dialogue systems, checkpoints, or structured mechanics that follow SOLID principles and clean design patterns. I enjoy combining creativity with technical thinking—bringing personality into my games through worldbuilding, effects, UI feedback, and strong thematic direction. I approach every project by experimenting, iterating fast, and constantly pushing myself to solve new problems in-engine.

EDUCATION
Horizon High School
Vega School
SKILLS
Advanced: Reaper, Unity 3D
Proficient: Krita, Blender, Unreal Engine
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS